This is the second tutorial on UV mapping basics. It explains how to apply lighting to an object in Cinema 4D or similar standard 3D software and export to WATCHOUT. WATCHOUT supports a wide range of 3D software formats: 3DS (3D Studio Max), OBJ (Wavefront), DAE/Collada, LWO, LWS (LightWave), LXO (Modo), BLEND (Blender) and FBX (Autodesk Filmbox).